Donchitos /Claude-Code-Game-Studios
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
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Claude Code Game Studios
Describe a game. Claude Code asks a few questions, writes a one-page brief,
and builds a playable browser game from it.
Then you change it, grow it and finish it, one step at a time.
---
Make me a game
Open Claude Code in a copy of this repository and say what you want:
/prototype a fishing game where the rare fish only bite at dusk
1. A few questions. One round, picked from the genre: the choices that
shape the game, how it should feel, how it looks, how hard it is, the goal.
Each has a usual answer, so "you pick" works. A vague idea ("a racing game")
gets two or three one-line pitches to choose from first.
2. A one-page brief. design/game-brief.md: your words kept as you typed
them, the look, the first minute, the challenge, the features and what is
left for later. You read it and say Build it, or change something first.
3. A first build. A browser game in prototypes// that opens with a
double-click: every figure drawn, no emoji art, no copy of another game, and
not trivially easy. Your session builds it at its own effort ("build it at
medium" is cheaper and thinner).
4. Checked before you get it. A few scripted key presses in a headless
browser show it opens with no errors and responds; text that is too small,
overlapping or off screen and screens that freeze are fixed in one round; and
every line of the brief is marked built, missing or broken from the
screenshots and the code, or not assessed when it could not be checked. Your
play is the real test: the handover card says what passed, what is still broken
and what was guessed, and ends "Not yet played by a person".
Then it is yours to play. After that:
- Change it by asking. Each change is checked against what you said to
keep and to avoid, and each one you accept is a checkpoint you can go back
to. Ask to tune it and it gains a tweak panel with a slider for every value.
- Share it. A clean copy without the panel and the working files, ready
for itch.io or a link.
- Grow it. When you like it, it becomes a real web project (Vite and
TypeScript, its values in data files, tests and a build), and you add to it
one feature a sitting: say the next feature, and it is built, checked and
committed. After every feature the same seeded run is played again and any
change is shown to you. Stories (/create-stories, /dev-story,
/story-done) only when you ask for them.
- Finish it. /cut proposes what to cut and a polish list, and a date
when the game is to sell.
Already have a browser game? /prototype --from brings a copy in as it
is, so it can be changed and grown the same way.
What it has been shown to do
- The first build. In a blind comparison on three game ideas, the brief
made from its questions was picked over a hand-written brief all three
times. All six games built from the two kinds of brief were ones the tester
said they would build on, so on the games tTop issues
#34Has anyone created a finished, playable game successfully? Feel free to share it.12 comments · 2026-04-23#19[Feature Contribution] [PR] Tooling project support12 comments · 2026-04-02#53有人用这个搭建过一个完整的游戏吗?11 comments · 2026-05-14#64[Bug] /dev-story's "Read ADR fully" instruction fails on ADRs >25k tokens, forcing offset/limit retries that double the read cost6 comments · 2026-05-16#29需要确认的内容太多了6 comments · 2026-04-18#23[Feature Contribution] tools/ — vendor asset-generator backends (branch ready)6 comments · 2026-04-13#112Is this project still maintained?5 comments · 2026-07-28#46This really isn’t just wasting my tokens? Maxx20 has been working on it for almost three weeks, and it looks like only a few buttons have been made.5 comments · 2026-05-03
Discussions
#145100+ hours?1 comments · 2026-10-27#144MonoGame Framework support0 comments · 2026-10-25#142What Agents and efforts are You running ?0 comments · 2026-10-18#135Concrete upgrade proposals: a mechanical story-closure gate, evidence receipts, config echo, a domain toolchain, and more1 comments · 2026-09-30#122I cant find the skills0 comments · 2026-08-17#74API Error: Usage credits required for 1M context.1 comments · 2026-06-02#52v1.0.0 is out — thanks, what's next, and a roadmap poll1 comments · 2026-05-13#51Roadmap poll — what should v1.x prioritise?0 comments · 2026-05-13
Latest release
v1.2.0 — the main path, rebuilt and tested v1.2.0 2026-10-19The story skills are rebuilt around shared helper scripts, a read guard stops whole-file reads of large design docs, the engine references move to Godot 4.7 and Unreal Engine 5.8, and no skill pre-approves every shell command any more. A minor release after 1.1.3. Highlights - The main path is rebuilt. /start, /create-stories, /story-readiness, /create-epics, /dev-story and /story-done follow Anthropic's skill-authoring guidance: shorter, with rarely used branches in references/ and fixed steps handed to helper scripts, so the same question gets the same answer each time. /start works out t
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