zeldaret /oot

Decompilation of The Legend of Zelda: Ocarina of Time

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CCreated 2020-03-17
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README

The Legend of Zelda: Ocarina of Time

[![Build Status][gha-badge]][gha] [![Decompilation Progress][progress-badge]][progress] [![Contributors][contributors-badge]][contributors] [![Discord Channel][discord-badge]][discord]

[gha]: https://github.com/zeldaret/oot/actions/workflows/ci.yml?query=branch%3Amain+event%3Apush
[gha-badge]: https://img.shields.io/github/actions/workflow/status/zeldaret/oot/ci.yml

[progress]: https://zelda.deco.mp/games/oot
[progress-badge]: https://img.shields.io/endpoint?url=https://zelda.deco.mp/assets/csv/progress-oot-shield.json

[contributors]: https://github.com/zeldaret/oot/graphs/contributors
[contributors-badge]: https://img.shields.io/github/contributors/zeldaret/oot

[discord]: https://discord.zelda.deco.mp
[discord-badge]: https://img.shields.io/discord/688807550715560050?color=%237289DA&logo=discord&logoColor=%23FFFFFF

diff
- WARNING! -

This repository is a work in progress, and while it can be used to make certain changes, it's still
constantly evolving. If you use it for modding purposes in its current state, please be aware that
the codebase can drastically change at any time. Also note that some parts of the ROM may not be
'shiftable' yet, so modifying them could be difficult at this point.


This is a WIP decompilation of The Legend of Zelda: Ocarina of Time. The purpose of the project is to recreate a source code base for the game from scratch, using information found inside the game along with static and/or dynamic analysis. It is not producing a PC port. For more information you can get in touch with the team on our [Discord server][discord].

It builds the following versions:

| Name         | Build timestamp   | Description                               | MD5 hash of input ROM(s) |
|--------------|-------------------|-------------------------------------------|--------------------------|
| ntsc-1.0     | 98-10-21 04:56:31 | NTSC 1.0 (Japan/US)                       | 9f04c8e68534b870f707c247fa4b50fc5bd1fe107bf8106b2ab6650abecd54d6 |
| ntsc-1.1     | 98-10-26 10:58:45 | NTSC 1.1 (Japan/US)                       | 1bf5f42b98c3e97948f01155f12e2d88721fdcc6f5f34be55c43a807f2a16af4 |
| pal-1.0      | 98-11-10 14:34:22 | PAL 1.0 (Europe)                          | e040de91a74b61e3201db0e2323f768a |
| ntsc-1.2     | 98-11-12 18:17:03 | NTSC 1.2 (Japan/US)                       | 2258052847bdd056c8406a9ef6427f1357a9719ad547c516342e1a15d5c28c3d |
| pal-1.1      | 98-11-18 17:36:49 | PAL 1.1 (Europe)                          | d714580dd74c2c033f5e1b6dc0aeac77 |
| gc-jp        | 02-10-29 23:49:53 | GameCube Japan                            | 33fb7852c180b18ea0b9620b630f413f |
| gc-jp-mq     | 02-10-30 00:15:15 | GameCube Japan Master Quest               | 69895c5c78442260f6eafb2506dc482a |
| gc-us        | 02-12-19 13:28:09 | GameCube US                               | cd09029edcfb7c097ac01986a0f83d3f |
| gc-us-mq     | 02-12-19 14:05:42 | GameCube US Master Quest                  | da35577fe54579f6a266931cc

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Snapshot: 2026-11-10T09:35:25Z · Data license Apache-2.0 · JSON