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TamaPoke !Board !Firmware !Code !Languages A gen-1-Pokémon-inspired tamagotchi for the Waveshare ESP32-S3-Touch-AMOLED-1.75 (round 466×466 AMOLED, CO5300 driver over QSPI, CST9217 touch over I2C). Raise any of the 151, evolve it, train it and complete them all (shinies included). Personal, non-commercial fan project. Code is MIT; the sprites are from PMD SpriteCollab (CC BY-NC, Pokémon © Nintendo/Game Freak), and the 3D case is CC BY-NC-SA. See License and Credits. 🔴 3D-printed Pokéball case + print profiles → on MakerWorld · flash it in your browser → web installer Status Running on hardware. Implemented: the 151 + shinies animated from microSD, full life cycle (egg by rarity → evolution → farewell/release/runaway, each gated behind a decision dialog), bred-Pokédex with gallery, battle stats (genes + training), retention hooks (streak / bond / medals / name), biome + real-time backgrounds, ball minigame, training bag, animated bath, RTC with offline progression, battery (AXP2101) and PWR button, anti-burn-in dimming, sound (ES8311), 8 UI languages (English default), starter choice on first run, and a one-click web installer. Pending: wild encounters / battle (designed, not implemented), 3D case, soak test. See Roadmap. Game manual (the actual numbers) A quick reference to how the game really works (values straight from the code). Time & leveling - 1 real minute = 1 in-game minute. Your Pokémon gains +1 level every hour of real time. Leveling is purely time-based — caring well doesn't speed it up, but neglect delays evolution. - It keeps aging while powered off (the RTC runs), catching up to 2 weeks max. The four stats (0–100) Needs: FOOD, JOY, ENE (energy), HYG (hygiene). Start 80 / 80 / 80 / 100. While awake, per minute: | Stat | Drain/min | Notes | |---|---|---| | FOOD | −2 | | | ENE | −1 | −1 extra if overweight (weight 50 → sluggish) | | HYG | −1 | −4 more per poop on screen (max 3 poops) | | JOY | −1 | −2 extra if FOOD 40). Poops tank hygiene fast. - Care slip-up = letting any stat hit ≤ 10 (30-min cooldown so it counts once). Each slip-up delays evolution by 1 level and cools the bond. Actions - 🍎 Berry (3 flavors): +25 FOOD. Each species has a hidden favorite flavor → +35 FOOD, +10 JOY, ♥, bond, and it gets revealed. - 🍬 Candy: +10 FOOD, +12 JOY, but +12 weight (fattening). - ⚽ Play / minigame: +JOY, −ENE; the minigame trains SPEED and burns weight. - 🥊 Training bag: trains STRENGTH (~4 hits = 1 pt, cap +18/session), tires it. - 🫧 Bath: clears poops, HYG → 100. - 👆 Pet it: +5 JOY + bond. - 🌙 Sleep: rest — ENE +6/min, needs drain ~4× slower with floors (FOOD 30 / JOY 35 / HYG 45). No poops, no slip-ups, can't run away while asleep. Eggs & who you get (spawn odds) - First ever pet: you pick a starter — Bulbasaur / Charmander / Squirtle. - Hatch the egg: tap it 3× (or wait — it hatches on its own). - Every later egg rolls a rarity tier (over the ~79 base forms that come from eggs): | Tier | Base chance