Steel-Foundation /SteelMC
A Minecraft server in Rust focused on a strong foundation and performance
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README
SteelMC A Minecraft Java Edition server written in Rust. Website · Documentation · Implementation tracker · Discord !A sunset over a SteelMC-generated world, with forests, rivers, mountains, and a lit village [!IMPORTANT] SteelMC is still pre-alpha. You can connect and explore generated worlds, but survival gameplay is incomplete and many vanilla systems are still missing. Do not replace your production server with it yet. What is SteelMC? SteelMC is an independent implementation of the Minecraft Java Edition server. It tracks the latest Java Edition release and currently targets Minecraft 26.3. The goal is to match vanilla behavior while making better use of modern multicore hardware. Gameplay updates remain synchronous, while chunk generation, lighting, packet processing, and chunk sending can run outside the main tick. World generation World generation is currently the most complete part of SteelMC. Its parity suite compares 7,500 randomly selected chunks with a reproducible vanilla reference: 2,500 in each dimension. All tested chunks match block for block. Entity spawning is not included because most entity behavior has not been implemented yet. In a focused benchmark on a Ryzen 9 9950X, SteelMC generated a fresh 10,201-chunk Overworld area in a median of 3.98 seconds. Results vary with hardware, and this benchmark does not represent every server workload. Read Introducing SteelMC for the design story, parity methodology, benchmark context, and limitations. Full results and reproduction instructions are available on the benchmark page. Current status Today, clients can join a persistent multiplayer world, move and interact, use inventories and commands, and return later to saved chunks. SteelMC currently provides: - Java Edition networking, authentication, encryption, and compression - Persistent chunk generation, loading, saving, and lighting - Player movement, collision, block interaction, and inventories - Commands, permissions, chat, and server configuration - Early entity, block entity, and gameplay behavior implementations SteelMC is not ready to replace an established server: - Survival gameplay is incomplete. - Only a small number of entities have meaningful behavior. - Full vanilla and protocol parity have not been reached. - Plugins are not available yet. - Paper, Bukkit, Fabric, Forge, and NeoForge extensions are not compatible. Follow the implementation tracker for a more detailed view of what is available today. Try it Pre-built releases, Docker images, and source-build instructions are available in the installation guide. Expect bugs and incomplete mechanics. If you try SteelMC, please share what you find on Discord or open a GitHub issue. Contributing Contributions are welcome. Most changes begin by reading the vanilla source, understanding the behavior it implements, and deciding how to express that behavior cleanly in Rust. As a new contributor, please limit yourse
Top issues
#396[FEAT] Docker Compose Compliance With itzg's yaml9 comments · 2026-08-20#556Rework the entity inheritance system7 comments · 2026-08-29#519[26.3] Implement cushions6 comments · 2026-08-26#288NBT template empty.nbt is missing size5 comments · 2026-07-24#702[Foundation] Player combat4 comments · 2026-09-21#297Proposal: Add a ROADMAP.md / STATUS.md4 comments · 2026-07-29#795Easy Todo's bundle3 comments · 2026-10-25#526[26.3] rework commands3 comments · 2026-08-27
Latest release
v0.17.0+mc26.3 v0.17.0+mc26.3 2026-11-06What's Changed Blocks Finish sign block (757) by @AshuraVie in https://github.com/Steel-Foundation/SteelMC/pull/786 feat: Add Vanilla-compatible destructive explosions and TNT by @kdcokenny in https://github.com/Steel-Foundation/SteelMC/pull/428 Feat: spawner by @chocodev11 in https://github.com/Steel-Foundation/SteelMC/pull/712 feat: implement the enchanting table by @JosepBove in https://github.com/Steel-Foundation/SteelMC/pull/623 Entities feat(entity): implementation of squid by @quaid-perkins in https://github.com/Steel-Foundation/SteelMC/pull/693 Lingering Potions by @tangjuyo in