A Native Recompilation Of The Legend Of Zelda: Ocarina Of Time Nintendo Switch 2 Remake

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C++Created 2026-11-05
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README

Hookshot
  


The Legend of Zelda: Ocarina of Time (Nintendo Switch 2) running natively on Windows & Linux, with no emulator.




  Status |
  Install and play |
  In-game menu |
  Problems |
  Build from source |
  How it works |
  Want to help? |
  Credits |
  License


Hookshot is a static recompilation. The game's code is translated to C and compiled into a Windows or Linux program,
the console's system software is reimplemented, and the Switch 2 graphics are rebuilt on Vulkan. All of this happens
on your PC, from your own copy of the game.


 [!WARNING]
 Some users report the file in releases to be a Trojan - it is not. Feel free to run it through any antivirus software


Discord: https://discord.gg/DVQQJphbBf


 [!IMPORTANT]
 This repository does not contain the game, keys or an executable, and it does not explain how to get them. You
 need your own copy. Everything the build creates (hookshot.exe, the generated code, the shader caches and your
 saves) comes from your game and stays on your PC. Never share those files.

 Project status

Experimental. Most testing so far has been around the start of the game. Players have reported on many PCs since:
the table says what works and what does not yet.

| What | Status |
|---|---|
| Kokiri Forest: reaching gameplay and walking around | ✅ Works |
| Sound, controller, keyboard and saves | ✅ Works |
| In-game menu, frame generation and upscaling | ✅ Works |
| Flicker (the picture flashing too bright while moving) | ✅ Fixed in v2.0.2 (645) |
| Ground fog vanishing when looking down | ✅ Fixed in v2.0.2 (638) |
| Models with missing pieces (doors, fences, parts of trees) | ✅ Fixed where tested, more play needed |
| Stutter when entering new areas | ⚠️ Still happens the first time you visit a place. The next visits are smooth |
| Performance | ⚠️ Depends on the PC: some reach a steady 60 fps, others stay below it, more so in Hyrule Field |
| Hyrule Field, Castle Town, Kakariko and the dungeons | ⚠️ Players got there, with open bugs: striped shadows in Hyrule Field (468), some crashes (317, 648) |
| Ultrawide | ⚠️ The 3D keeps its shape, but the HUD is stretched and the picture is softer |
| NVIDIA cards | ✅ Works. The most tested |
| AMD cards | ⚠️ Some tested: reports from the RX 6600, RX 7800 XT and RX 7900 XTX. Known issue: the game loses the GPU in the Deku Tree on the RX 6600 (708, 614) |
| Intel cards | ❓ Few reports, many of them black screens or crashes (17) |
| Cards without mesh shaders (such as AMD RX 5000 and older) | ❌ Not supported: parts of the picture are missing. A fallback was tried and taken out again for now (640) |
| Linux | ✅ Works with the AppImage. Tested on several distributions (CachyOS, Fedora, Bazzite, SteamOS) and cards, with open problems on some AMD cards (604, 528) |

 Install and play

The game does not come ready-made: Hookshot Builder builds it on your PC from your copy. You do this once. After that
you start the game from its launcher, which also updates it.

 What yo

Snapshot: 2026-11-10T09:35:25Z · Data license Apache-2.0 · JSON