VERY experimental Nintendo Switch 2 emulator
★ 7,850⑂ 1,258👁 107⑃ 471● 446▤ 15◈ 0
7,850
stars
+734
1,258
forks
107
watchers
471
prs
446
issues
15
releases
0
discussions
README
⚠️ Lichii has no official website ⚠️ [!CAUTION] Lichii has no official website. The only site run by this project is the game compatibility website, lichii.zortos.me, for compatibility reports only. Download Lichii only from this repository's releases page. Any other "Lichii" website or download (such as lichii.org) is not ours and may contain malware (545). Lichii Lichii is an experimental, open-source Nintendo Switch and Switch 2 emulator written in C++. It builds on Eglantine, Eden, yuzu and Sudachi, preserving their contributions while developing this fork's game compatibility and renderer fixes. This is an independent fork, not an official release of those upstream projects. Lichii is not affiliated with Nintendo. Visit the Lichii game compatibility website to find games and compare community compatibility reports. Downloads and setup Download Lichii only from this repository's releases page. Lichii has no other download site: archives offered elsewhere, such as lichii.org, are not built by this project, and one has been reported to install malware (545). On Windows, extract the entire build archive and run lichii.exe. Only use games and system files you have legally obtained. Games, keys and firmware are not included. Existing saves and settings The rebrand intentionally retains the existing Eden/Eglantine data directories and configuration keys. It does not move or delete saves, settings or shader caches. Back up your saves before testing experimental builds. Compatibility and issue reports Compatibility and performance vary by game, hardware and driver. Rendering errors, stutters and crashes remain possible. Passing automated tests does not establish that a game renders correctly, and this project makes no universal frame-rate guarantee. Browse community compatibility reports for results with each player's build and setup. Desktop reporting requires a build containing PR 303 and is not available in build 88. In builds that include it, play and stop a Switch 2 game, then right-click that game and choose Submit compatibility report. Only the latest session in the current Lichii process is eligible. Confirm the matching website catalog entry and review the editable machine, game, setup, and enabled add-on details prefilled where available. Check the public preview and give explicit consent before submitting. Nothing uploads automatically, and the native v1 reporter does not read or upload logs or files. When reporting an issue, include: - The exact build, game version, CPU, GPU and driver version. - Relevant settings and steps to reproduce the problem. - A screenshot and the log from the affected session, after checking it for personal information. Do not upload game files, keys, firmware or private account information. Building and contributing See the build guide, user documentation and coding guidelines. Some inherited documentation and internal build target names still use upstream names. The GUI build ta
Top issues
#294[Crash] RADEON RX 9070 crashes every single run.23 comments · 2026-11-06#101Ocarina of Time: frame dump findings (overlay source, bloom/exposure, missing vegetation, rejected gathers)21 comments · 2026-11-05#563[Crash] Ocarina of Time hangs on "Loading...", emulator crashes about 10 seconds later.19 comments · 2026-11-07#316[Crash] Linux RADV, Navi 33 (Steam Machine): GPU reset from mesh draws in OoT, "Illegal opcode in command stream", also MKW on stock build 8817 comments · 2026-11-06#132[GBug] Black Screen In AMD - Zelda Ocarina Of Time17 comments · 2026-11-05#276[Investigation] OoT build-88: Vulkan pipeline stalls + reproducible hidden-window NVIDIA crash (static findings, test candidates)16 comments · 2026-11-06#598[Crash/Freeze]15 comments · 2026-11-07#665Build 117 - Ocarina of Time major stuttering. Constant shader building making it unplayable. 14 comments · 2026-11-07
Latest release
Lichii nx2 build 117 (89440b2) build-117 2026-11-07AMD regression fix. Build 116 crashed on AMD Radeon RX 6000 cards and older while Ocarina of Time built its shaders after boot. This build fixes that. Everything else is the same as build 116: see the build 116 release notes for the full changelog. Recommended download: the PGO build. What's changed - Fixed the AMD crash from build 116 (657). On the Windows driver, RX 6000 (RDNA2), RX 5000 (RDNA1), Vega and Polaris cards crashed in amdvlk64.dll during the Ocarina of Time shader build. The driver reports matrix-core support on these cards even though they have none, so the faster matrix pa
News & coverage (12)
Hacker NewsGoogle's #1 result for a popular emulator is a site serving a malware exe of it▲ 2 · 0 comments · 2026-11-10DSOGamingModders Are Bringing Multiplayer to The Legend of Zelda: Ocarina of Time Remake on PC2026-11-09TweakTownZelda: Ocarina of Time Switch 2 remake now runs as a native Windows game at up to 240 FPS2026-11-08HotHardwareZelda: Ocarina Of Time Remake For Switch 2 Is Already Emulated On PC2026-11-06YAHOO!It didn't take long for Zelda: Ocarina of Time remake to get up and running on PC via emulation2026-11-06DSOGamingNintendo Switch 2 Emulator Lichii Can Boot and Run the Legend of Zelda: Ocarina of Time Remake2026-11-05TechPowerUpZelda: Ocarina of Time Remake Runs on PC Through Switch 2 Emulator on Launch Day2026-11-05xGogeta on X: "@GloriousKev https://github .com/Frizti/Lichii/releases/tag/frizti-v2"2026-11-05DSOGamingNintendo Switch 2 Emulator Eglantine/Lichii Can Now Run Star Fox Remake2026-11-04NacionaleIs the Zelda: Ocarina of Time remake on PC? No official version, only unofficial emulators and ports2026-11-07