An agent skill for creating detailed, interactive isometric illustrations of real-world machines and complex systems. Generates polished SVGs with optional WebGL shaders and 3D effects.
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README
Anatomy
A Claude skill that explains an idea by building it as a real, working object.Also runs in Antigravity, OpenCode, Codex and MiniMax Code.Crafted, interactive isometric figures with many small precise parts, in SVG, WebGL and 3D.
Quick start ·
Gallery ·
What it makes ·
Install ·
Usage ·
Examples ·
How it works ·
Limits
examples/raptor-engine, light theme, firing. The engine and stand are SVG; the plume is a WebGL shader in the same isometric camera.
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Ask Claude for a figure that explains a technical idea, and Anatomy has it invent a physical thing whose working is the concept. A cache key that skips work when nothing changed becomes a pin-tumbler lock that only turns when every pin matches. One GPU context serving many canvases becomes a gantry plotter whose single print head visits 16 wells.
Then Claude builds that thing out of dozens of small, solid, shaded parts, puts it in a framed card with a title, a hint and a live readout, makes it move calmly under the pointer and the keyboard, and checks its own work by zooming in on every joint. Every number the figure shows comes from the same small model that moves its parts.
Quick start
sh
npx skills add wheresryan22/anatomy -g
The CLI asks which agents to set up (Claude Code, Antigravity, OpenCode, Codex, MiniMax Code). To skip the question, add -a claude-code, -a antigravity, -a opencode, -a codex, or -a minimax-code.
Then, in Claude Code:
text
/anatomy explain how a token bucket rate limiter works, interactive
For Antigravity, OpenCode, Codex, or MiniMax Code, target that agent: -a antigravity, -a opencode, -a codex, or -a minimax-code. Antigravity, OpenCode and MiniMax Code take the same /anatomy command; in Codex, type $anatomy.
That's it. No API keys and nothing to npm install: the kit uses only Node's built-in modules.
Gallery
raptor-engine: hover to take it apart into 11 assemblies. An audit proves that no pipe passes through anything, at rest, apart and in every frame between.
ripple-tank: SVG apparatus over two WebGL layers (lamp light and caustics on the paper, reflections in the water) driven by a dispersion and optics model.
turning-dial: the 3D mode (beta). About 90 parts are re-projected and re-shaded every frame as you drag the dial.
dial-indicator: the smallest example, about 300 lines. Hover to slide the carriage; the needle reads each block.
Every screenshot is the light theme of a page in examples/, captured with the skill's own scripts/capture.mjs and scripts/drive.mjs. The built pages are committed: open any .html in examples/ to try it.
What it makes
Three kinds of figure. All three share one kit, one camera and one set of craft rules.
| Kind | What it is | Example |
|---|---|---|
| SVG | The core. Solid isometric parts with four-tone shading, painted back to front, in a card with a live readout and eased motTop issues
#51Recursive subcomponent zoom5 comments · 2026-10-12#85Thoughts on next steps: graduating the canvas painter, multi-level zoom primitives, and faster 3D orbit audits4 comments · 2026-10-15#124Canvas editor — the "Fine, I'll just do it myself!" rearrangement helper3 comments · 2026-10-18#148SKILL.md: condense sections that repeat references/?1 comments · 2026-11-05#114Proposal: model-synchronized explanations for interactive figures1 comments · 2026-10-17#146Proposal: Parametric Surface Loft for Freeform Curved Geometry0 comments · 2026-10-30#142Bug: reduced-motion changes do not stop in-flight animations in example patterns0 comments · 2026-10-23#141Published report: AI-assisted business value analysis of anatomy (70/100, grade A)0 comments · 2026-10-22
Latest release
Anatomy 1.1 v1.1.0 2026-10-12Anatomy can now share what it makes. Ask your agent to publish a finished figure and it lands in the community gallery, with its prompt, model, and how long it took. Install or update bash npx skills add wheresryan22/anatomy Or download anatomy.zip below and unzip it into ~/.claude/skills. The latest zip is always at https://github.com/wheresryan22/anatomy/releases/latest/download/anatomy.zip New - Publish to the community gallery. Make a figure as usual, then say "publish this figure to the Anatomy community gallery". Your agent asks for a title, an id and your GitHub name, shows exac
News & coverage (7)
Hacker NewsAgent skill for creating isometric illustrations▲ 1 · 0 comments · 2026-10-24noteExploiting the Backdoor of Development Environments: An Anatomy of CI/CD Pipeline Intrusion and GitHub Actions Secret Leaks2026-11-06HackerNoonI Tested Anatomy AI With a Local LLM: Here's What Worked and What Failed2026-10-14synth anatomyMonomachine & Machinedrum emulators: Elektron’s iconic instruments for your DAW2026-09-15MicrosoftChainDrop supply chain compromise: Anatomy of a self-propagating worm2026-08-04The GitHub BlogHow to create issues and pull requests in record time on GitHub2025-06-05thezdi.comThe Anatomy of a Bug Door: Dissecting Two D-Link Router Authentication Bypasses2020-10-01