mrdoob /three.js

JavaScript 3D Library.

★ 118,013⑂ 36,936👁 2,517⑃ 21,213● 13,930▤ 179◈ 0
JavaScriptMITCreated 2010-03-23threejs.org/
TA的项目
118,013
stars
+91
36,936
forks
2,517
watchers
21,213
prs
13,930
issues
179
releases
0
discussions

README

three.js

[![NPM Package][npm]][npm-url]
[![Build Size][build-size]][build-size-url]
[![NPM Downloads][npm-downloads]][npmtrends-url]
[![jsDelivr Downloads][jsdelivr-downloads]][jsdelivr-url]
[![Discord][discord]][discord-url]

 JavaScript 3D library

The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include WebGL and WebGPU renderers but SVG and CSS3D renderers are also available as addons.

Examples —
Docs —
Manual —
Wiki —
Migrating —
Questions —
Forum —
Discord

 Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

javascript
import  as THREE from 'three';

const width = window.innerWidth, height = window.innerHeight;

// init

const camera = new THREE.PerspectiveCamera( 70, width / height, 0.01, 10 );
camera.position.z = 1;

const scene = new THREE.Scene();

const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
const material = new THREE.MeshNormalMaterial();

const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );

const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( width, height );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );

// animation

function animate( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}


If everything goes well, you should see this.

 Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

sh
git clone --depth=1 https://github.com/mrdoob/three.js.git


 Change log

Releases


[npm]: https://img.shields.io/npm/v/three
[npm-url]: https://www.npmjs.com/package/three
[build-size]: https://badgen.net/bundlephobia/minzip/three
[build-size-url]: https://bundlephobia.com/result?p=three
[npm-downloads]: https://img.shields.io/npm/dw/three
[npmtrends-url]: https://www.npmtrends.com/three
[jsdelivr-downloads]: https://data.jsdelivr.com/v1/package/npm/three/badge?style=rounded
[jsdelivr-url]: https://www.jsdelivr.com/package/npm/three
[discord]: https://img.shields.io/discord/685241246557667386
[discord-url]: https://discord.gg/56GBJwAnUS

Top issues

Latest release

r187 r187 2026-10-30
https://github.com/mrdoob/three.js/wiki/Migration-Guide186--187
https://github.com/mrdoob/three.js/milestone/100?closed=1

- Global
  - Remove code deprecated in r177. 34517 (@linbingquan, @Mugen87)
- AnimationUtils
  - Fix cubic spline additive reference sampling. 34860 (@gjija)
- Backend
  - Keep occlusion query results per camera. 35066 (@arodic, @claude)
- BatchedMesh
  - Clarify geometry compatibility requirements. 34675 (@MikeFernandez-Pro, @Mugen87)
  - Fix sort corruption. 34828 (@Mugen87)
  - Make shadows more node compatible. 34829 (@Mugen87)
  - Fix draw ranges after se

Snapshot: 2026-11-10T09:35:25Z · Data license Apache-2.0 · JSON