godotengine /godot
Godot Engine – Multi-platform 2D and 3D game engine
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README
Godot Engine
2D and 3D cross-platform game engine
Godot Engine is a feature-packed, cross-platform
game engine to create 2D and 3D games from a unified interface. It provides a
comprehensive set of common tools, so that
users can focus on making games without having to reinvent the wheel. Games can
be exported with one click to a number of platforms, including the major desktop
platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as
Web-based platforms and consoles.
Free, open source and community-driven
Godot is completely free and open source under the very permissive MIT license.
No strings attached, no royalties, nothing. The users' games are theirs, down
to the last line of engine code. Godot's development is fully independent and
community-driven, empowering users to help shape their engine to match their
expectations. It is supported by the Godot Foundation
not-for-profit.
Before being open sourced in February 2014,
Godot had been developed by Juan Linietsky and
Ariel Manzur for several years as an in-house
engine, used to publish several work-for-hire titles.
!Screenshot of a 3D scene in the Godot Engine editor
Getting the engine
Binary downloads
Official binaries for the Godot editor and the export templates can be found
on the Godot website.
Compiling from source
See the official docs
for compilation instructions for every supported platform.
Community and contributing
Godot is not only an engine but an ever-growing community of users and engine
developers. The main community channels are listed on the homepage.
The best way to get in touch with the core engine developers is to join the
Godot Contributors Chat.
To get started contributing to the project, see the contributing guide.
This document also includes guidelines for reporting bugs.
Documentation and demos
The official documentation is hosted on Read the Docs.
It is maintained by the Godot community in its own GitHub repository.
The class reference
is also accessible from the Godot editor.
We also maintain official demos in their own GitHub repository
as well as the Asset Store.
There are also a number of other
learning resources
provided by the community, such as text and video tutorials, demos, etc.
Consult the community channels
for more information.Top issues
#43440[TRACKER] Unit tests to add or improve268 comments · 2020-11-10#78513.NET: Failed to unload assemblies. Please check <this issue> for more information.194 comments · 2023-06-21#84137Forward Plus Renderer causes frameskips/jitter/judder/stutter, GPU frames aren't sorted correctly on Windows186 comments · 2023-10-29#71929[Tracker] Vulkan error unable to create swapchain (device lost) happening randomly178 comments · 2023-01-23#70796Readd support for web platform exports when using the C# (.NET) version of the engine114 comments · 2023-01-01#30558Does UWP export works?90 comments · 2019-07-13#39758Intensive CPU/GPU usage when displaying animated content in the editor scene87 comments · 2020-06-22#33969[3.x] Single frame spikes even in an empty project83 comments · 2019-11-28
Latest release
4.7.2-stable 4.7.2-stable 2026-08-18Godot 4.7.2 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption. Report bugs on GitHub after checking that they haven't been reported: - https://github.com/godotengine/godot/issues ---- - Release notes - Complete changelog - Curated changelog ---- - Download (GitHub): Expand Assets below
相关报道 (5)
News & coverage (20)
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