Skills for Designers and Engineers.
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Skills For Designers and Engineers For designers and engineers to help them build better user interfaces. Knowing whether you made a right choice when it comes to animations, or design in general, is hard. These skills aim to help you get to those right decisions faster. They are based on my years of experience working at companies like Vercel and Linear. All the skills here are a side-effect of domain-expertise. AI doesn’t replace such expertise, it amplifies what you can get out of it and makes you way better relative to others. So learn to code, design, or develop expertise in any other field. It’s extremely valuable. You can stay up to date with my skills here: Sign Up To The Newsletter Install bash npx skills@latest add emilkowalski/skills Why use it? Agents don’t have great taste I have seen plenty of times that agents don’t pick the right ingredients for an animation. An ease-in easing for an enter animation when it’s supposed to be ease-out (here’s why). Or they choose a solid border instead of a semi-transparent shadow for your UIs. All these small things compound and make your interface either amazing, or just... not that great. As explained in Agents with Taste, these skills list all the little mistakes agents can potentially make and explain how to fix them. This is your shortcut to great interfaces. A shortcut to stand out in a sea of slop. Reference - emil-design-eng — The main skill that consists of mostly animation, but also some design advice. - animate — Builds an animation from scratch while choosing the correct curve, duration, properties, and so on. - animate-expo — The same bar, for React Native and Expo: gestures, sheets, haptics, screen transitions, and keeping motion off the JS thread. - review-animations — Review your animations in a strict way, based on my rules. - improve-animations — Audit all the animations in your codebase and get prioritized, self-contained plans that any agent can execute. - find-animation-opportunities — Search your UI for places that would genuinely benefit from motion, while also telling you what not to animate. - remove-animations — The opposite of finding opportunities: remove the animations your app doesn't need, think of motion on keyboard shortcuts, fade-ins on every section, and delay on every tooltip in a group. - choreograph — Coordinate several elements that animate together: what leads, what follows, what runs in parallel, and what shouldn't move at all. - animation-performance — Fix animations that drop frames. It includes lots of subtle issues that most agents miss. - animation-vocabulary — Get better animations from an AI by telling it exactly what you want by using the right words. - apple-design — Apple’s principles for interface design and fluid motion, distilled from their WWDC design talks and translated for the web. - gestures — Build drag, swipe, and sheet interactions that track the finger 1:1, carry the speed of the release, and can be caught mid-ani
相关报道 (7)
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News & coverage (14)
noteSyncing multiple AI agent skills with one npx skills command — Read 18 out of 18 times by Claude Code, Codex, and OpenCode2026-11-09noteWhere do Claude Code, Codex, and OpenCode read skills from? — A diagram of how npx skills add lets all three read the same skill at once2026-11-09Unite.AICloudsmith Puts AI Agent Skills Under Artifact Registry Controls2026-11-09devblogsDelivering Skills in NuGet packages2026-11-03The Indian Express‘We see more developers building and pushing way more projects’: GitHub COO Kyle Daigle2026-10-29Visual Studio MagazineGitHub Copilot Usage Metrics Now Identify Custom Skills, Agents and MCP Servers2026-10-27Visual Studio MagazineMicrosoft Opens GitHub-Built Copilot Harness to Developers Through Foundry2026-10-27i-SCOOPAgent Skills gets a neutral home, and your organisation’s know-how becomes portable2026-10-24Visual Studio MagazineHands On with New Experimental GitHub Copilot 'Agent Skills' in VS Code2026-01-10githubGitHub Copilot now supports Agent Skills2025-12-18