aseprite /aseprite

Animated sprite editor & pixel art tool (Windows, macOS, Linux)

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C++Created 2014-08-19www.aseprite.org
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README

Aseprite






 Introduction

Aseprite is a program to create animated sprites. Its main features are:

 Sprites are composed of layers & frames as separated concepts.
 Support for color profiles and different color modes: RGBA, Indexed (palettes up to 256 colors), Grayscale.
 Animation facilities, with real-time preview and onion skinning.
 Export/import animations to/from sprite sheets, GIF files, or sequence of PNG files (and FLC, FLI, JPG, BMP, PCX, TGA).
 Multiple editors support.
 Layer groups for organizing your work, and reference layers for rotoscoping.
 Pixel-art specific tools like Pixel Perfect freehand mode, Shading ink, Custom Brushes, Outlines, Wide Pixels, etc.
 Other special drawing tools like Pressure sensitivity, Symmetry Tool, Stroke and Fill selection, Gradients.
 Tiled mode useful to draw patterns and textures.
 Transform multiple frames/layers at the same time.
 Lua scripting capabilities.
 CLI - Command Line Interface to automatize tasks.
 Quick Reference / Cheat Sheet keyboard shortcuts (customizable keys and mouse wheel).
 Reopen closed files and recover data in case of crash.
 Undo/Redo for every operation and support for non-linear undo.
 More features & tips

 Issues

There is a list of
Known Issues (things
to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program,
you can report them.

 Support

You can ask for help in:

 Aseprite Community
 Aseprite Discord Server
 Official support: [email protected]
 Social networks and community-driven places:
  Twitter,
  Facebook,
  YouTube,
  Instagram.

 Credits

Aseprite was originally created by David Capello
and is now being developed and maintained by Igara Studio
and contributors.

Check the AUTHORS file for details about the active team
of developers working on Aseprite.

 License

This program is distributed under three different licenses:

1. Source code and official releases/binaries are distributed under
   our End-User License Agreement for Aseprite (EULA). Please check
   that there are modules/libraries in the source code that
   are distributed under the MIT license
   (e.g. laf,
   clip,
   undo,
   observable,
   ui, etc.).
2. You can request a special
   educational license
   in case you are a teacher in an educational institution and want to
   use Aseprite in your classroom (in-situ).
3. Steam releases are distributed under the terms of the
   Steam Subscriber Agreement.

You can get more information about Aseprite license in the
FAQ.

Top issues

Latest release

Aseprite v1.3.18.6 v1.3.18.6 2026-09-22
What's Changed

 Fixed crash introduced in v1.3.18.4 pasting tilemaps + better support to copy & paste tilemaps between different layers/sprites 6037 6009
 Sprite Sheet JSON: Escape line breaks correctly for exported user data 6044
 Fixed base64 encoding for certain brushes in user.aseprite-brushes file 3220
 Linux: X11 improvements for resizing and Ctrl+keyboard shortcuts 6038
 Lua API:
   Fixed dialog relayout not invalidating display and contents 5766

 PRs
 Escape newlines as part of DocExporter (fix 6044) by @ckaiser in https://github.com/aseprite/aseprite/pull/6045
 Fix build.

Snapshot: 2026-11-10T09:35:25Z · Data license Apache-2.0 · JSON