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Train RL agents to play Pokemon Red
Rewind any game
--
--
Play the classics
Create your own AI
Teach Mario to win
Getting Started
===============
The instructions are simple:
sh
$ pip install pyboy
For platform-specific instructions, see the
installation guide.
Now you're ready! Either use PyBoy directly from the terminal
sh
$ pyboy game_rom.gb
Or use it in your Python scripts:
python
from pyboy import PyBoy
pyboy = PyBoy('game_rom.gb')
while pyboy.tick():
pass
pyboy.stop()
The API
=======
If you are looking to make a bot or AI, then these resources are a good place to start:
PyBoy API Documentation
Using PyBoy with Gym
Example: Kirby
Example: Tetris
Example: Super Mario Land
Code Examples
Discord
When the emulator is running, you can easily access PyBoy's API:
python
pyboy.set_emulation_speed(0) No speed limit
pyboy.button('down')
pyboy.button('a')
pyboy.tick() Process at least one frame to let the game register the input
value_of_interest = pyboy.memory[0xC345]
pil_image = pyboy.screen.image
pil_image.save('screenshot.png')
The documentation homepage shows how to interface with PyBoy from your own project.
Performance
===========
Performance is a priority for PyBoy, to make your AI training and scripts as fast as possible. Use the fast-mode to allow less accurate emulation, in exchange for performance: p = PyBoy(..., fast_mode=True).
The easiest way to improve your performance, is to skip rendering of unnecessary frames. If you know your
character takes X frames to move, or the game doesn't take input every frame, you can skip those to potentially triple
your performance. All game logic etc. will still process.
Here is a simple comparison of rendering every frame, rendering every 25th frame, and not rendering any frames (higher is better). See pyboy.tick for how it works. Your performance will depend on the game.
Full rendering
Frame-skip 25
No rendering
x625 realtime
x970 realtime
x1014 realtime
python
for _ in range(target):
pyboy.tick()
python
for _ in range(target//25):
pyboy.tick(25)
python
pyboy.tick(target, False)
The Game Boy was originally running at 60 frames per second, so a speed-up of 100x realtime is 6,000 frames per
second. And trivially from the table above, simulating 1,014 hours of gameplay can be done in 1 hour with no rendering.
It's also recommended to be running multiple instances of PyBoy in parallel. On an 8-core machine, you could potentia