{"full_name":"BlueHeisenberg/SCSKiller","owner":"BlueHeisenberg","name":"SCSKiller","url":"https://github.com/BlueHeisenberg/SCSKiller","description":"Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.","homepage":"https://scskiller.com","topics":[],"language":"C#","license":"GPL-3.0","avatar":"https://avatars.githubusercontent.com/u/2033896?u=17e9c37d2a2fcb51cc791c914fd790cbe594d486&v=4","created_at":"2026-09-29T21:01:10Z","pushed_at":"2026-11-08T21:35:06Z","metrics":{"stars":4480,"forks":130,"watchers":41,"issues":282,"prs":37,"releases":20,"issues_open":null,"issues_closed":null,"prs_open":null,"prs_closed":null,"prs_merged":null,"discussions":0},"growth":{"day":{"stars":37,"forks":0,"base_day":"2026-11-09"}},"history":{"dates":["2026-11-09","2026-11-10"],"stars":[4443,4480],"forks":[130,130],"watchers":[41,41],"issues_open":[null,null],"prs_open":[null,null]},"boards":{"new":157},"same_owner":[],"issues":[{"number":169,"title":"MHWilds crashes on launch","comments":18,"created_at":"2026-10-12T23:12:51Z"},{"number":62,"title":"Street Fighter 6","comments":18,"created_at":"2026-10-06T05:11:45Z"},{"number":252,"title":"Dragon's Dogma 2 Crash","comments":16,"created_at":"2026-10-28T21:53:17Z"},{"number":154,"title":"SatisFactory will no longer run after using SCSKiller","comments":15,"created_at":"2026-10-12T03:03:27Z"},{"number":220,"title":"DX11 indexing fails with PlanTooBigException in Days Gone and We Happy Few","comments":14,"created_at":"2026-10-21T19:06:53Z"},{"number":2,"title":"Resident Evil Requiem \"Add to queue\" button won't appear even after 5-10 minutes recording (apparently there's no recording at all)","comments":14,"created_at":"2026-10-03T20:42:14Z"},{"number":298,"title":"Linux - Shaders compiling to wrong directory","comments":13,"created_at":"2026-11-05T15:57:49Z"},{"number":15,"title":"black myth wukong","comments":12,"created_at":"2026-10-04T18:46:48Z"}],"discussions":[],"latest_release":{"name":"SCSKiller v1.4.6","tag":"v1.4.6","published_at":"2026-11-06T07:02:18Z","body":"> **This build isn't code-signed yet**, so the first run will probably show SmartScreen's \"Windows protected your PC\".\r\n> Click **More info**, then **Run anyway**. Updates never show it.\r\n>\r\n> To check the download arrived whole, compare its SHA-256 with the one at the end of these notes (PowerShell:\r\n> `Get-FileHash <file>`). These notes aren't signed, so that doesn't prove who built it. The source: https://github.com/BlueHeisenberg/SCSKiller/tree/v1.4.6.\r\n>\r\n> Smart App Control (Windows 11) blocks unsigned apps outright, with no Run anyway.\n\n**Improved**\n\n- A compile writes far less to disk. A small top-up writes a few MB where it rewrote the whole plan, and the plan stays in\n  RAM when there's room.\n- The question about deleting a game's old shader cache comes before a compile you start, not after it ends, and it no\n  longer recommends deleting. Keep it is the default, and a compile nobody answers for goes on.\n- SCSKiller asks once whether you'd like to support it on Patreon, after 3 days of use and a compile that did its job,\n  never during a compile, with a game open or when signed in with Patreon.\n\n**Improved on Windows**\n\n- A game whose compile only waits for one run of the game shows as Warmed, with a line telling you to launch it once and\n  close it.\n- A running game whose compile waits for its exit shows as Warmed with \"Close the game first\", and a damaged compile\n  shows as Needs rebuilding.\n- The background shader read after a compile stays within the background memory limit.\n\n**Fixed**\n\n- A compile no longer restarts forever around one spot when memory runs short.\n- A compile whose process is killed from outside goes on from where it stopped.\n- Stopping a compile ends it cleanly instead of showing it as failed.\n- A compile with plenty of free RAM no longer restarts to free memory, and a restart no longer repeats what it finished.\n- A small plan change after an update no longer marks a compiled game Needs rebuilding. Fewer new pipelines than 1% of its\n  plan, at least 500, wait for its next compile.\n\n**Fixed on Windows**\n\n- With NVIDIA, a first compile of Hogwarts Legacy without a recording reaches the game from its first launch.\n- With AMD, a compile with nothing to do no longer makes a working game show Needs rebuilding after its next launch.\n- With NVIDIA, a first launch after a first compile without a recording no longer reads Stale for pipelines the compile\n  already made.\n- An AMD game no longer stays Not compatible after one launch. It offers a compile again, and Clear cache always does.\n- With NVIDIA driver 621 or later, a game whose compile is working no longer shows as Not compatible.\n- With NVIDIA driver 621 or later, a lost compile shows as gone on Windows 10 and Windows 11 23H2 instead of staying\n  compiled.\n- A shader cache restored from a backup or copied across drives no longer shows as partly gone.\n- On Hades II, the recorder goes beside the exe Steam starts.\n- The game page's \"in use\" figure no longer counts a shader cache file another process holds as full.\n- A game whose store entry names a launcher or Epic's bootstrapper is detected by its real exe.\n- The Cache page no longer names an old entry on a game's rows when the game now lists under another store, and deleting\n  that row keeps the old entry's own data.\n- Remove recorders no longer warns about Vulkan registrations on a PC that never used the Vulkan recorder.\n\n**Fixed on Linux**\n\n- Clear cache removes what a compile placed in Steam's files and every set in the game's folder, and a game launched after\n  its compile keeps its own cache working.\n- A compile goes on after pipelines hang the NVIDIA driver, where it ended with its cache half used, and the game page says\n  how many pipelines weren't compiled when a compile ends early.\n- A compile too large for Steam's files no longer writes its whole placement twice.\n- A Faugus game on Proton-CachyOS compiles without Steam's copy of the Steam Linux Runtime.\n- The game page says Steam reads a gam"},"readme":true,"readme_zh":false,"news":[{"title":"真的有用的游戏优化神器——SCSKILLER，为什么国内不火?","url":"https://www.msn.cn/zh-cn/gaming/%E9%80%9A%E7%94%A8/%E7%9C%9F%E7%9A%84%E6%9C%89%E7%94%A8%E7%9A%84%E6%B8%B8%E6%88%8F%E4%BC%98%E5%8C%96%E7%A5%9E%E5%99%A8-scskiller-%E4%B8%BA%E4%BB%80%E4%B9%88%E5%9B%BD%E5%86%85%E4%B8%8D%E7%81%AB/ar-AA2gpdlo","source":"小黑盒游戏 on MSN","lang":"zh","date":"2026-10-30"},{"title":"SCSKiller now supports AMD DirectX 11 games and experimental Intel Arc compilation","url":"https://videocardz.com/newz/scskiller-now-supports-amd-directx-11-games-and-experimental-intel-arc-compilation","source":"VideoCardz.com","lang":"en","date":"2026-10-18"},{"title":"SCSKiller Tool Aims To Eliminate GPU Shader Stutters For Free","url":"https://hothardware.com/news/scskiller-tool-eliminate-gpu-shader-stutters","source":"hothardware.com","lang":"en","date":"2026-10-12"},{"title":"SCSKiller：游戏着色器预编译消除卡顿的工程实践","url":"https://blog.csdn.net/weixin_30691649/article/details/167630518","source":"blog.csdn","lang":"zh","date":"2026-10-11"},{"title":"SCSKiller improves Jedi Survivor performance by 25%, open-source app pre-compiles shaders to GPU driver's shader cache","url":"https://www.tweaktown.com/news/114019/scskiller-improves-jedi-survivor-performance-by-25-percent-open-source-app-pre-compiles-shaders-to-gpu-drivers-shader-cache/index.html","source":"TweakTown","lang":"en","date":"2026-10-10"},{"title":"Free SCSKiller tool cut one game's shader stutters from 9,038 to 11","url":"https://www.msn.com/en-us/news/other/free-scskiller-tool-cut-one-games-shader-stutters-from-9038-to-11/ar-AA2dMOw7","source":"MSN","lang":"en","date":"2026-10-07"},{"title":"SCSKiller Cuts Shader Stutter From 1,014 to 87 [2026]","url":"https://shattered.io/scskiller-shader-stutter-killer-tool-2026/","source":"shattered.io","lang":"en","date":"2026-10-06"},{"title":"GitHub 今日推荐｜SCSKiller：游戏着色器预编译消除卡顿","url":"https://blog.csdn.net/weixin_40013817/article/details/167165474","source":"blog.csdn","lang":"zh","date":"2026-10-05"},{"title":"Open-source tool SCSKiller aims to tackle PC shader compilation stutter","url":"https://www.kitguru.net/gaming/joao-silva/open-source-tool-scskiller-aims-to-tackle-pc-shader-compilation-stutter/","source":"KitGuru","lang":"en","date":"2026-10-05"},{"title":"파판7 리버스, 끊김 해소? SCSKiller 유저 반응","url":"https://www.inven.co.kr/board/party/6292/1914","source":"인벤","lang":"en","date":"2026-10-05"},{"title":"SCSKiller 1.3.0：新增 AMD 支持以减少着色器卡顿","url":"https://news.google.com/rss/articles/CBMiigFBVV95cUxOODJibkxHZE81dUdsdkNHY3ZxVHo4aDYyY282NlpBblJfbHd6X1laU1JkWWdjN2VSbEwyZTFpb3RSZzJkNmZ0S2pNVGJDRGs1elBMd2MtZzZZZl9nMGw1MmJ3aU9rN2RacnEwRWphNmEzR0RyN3NnaW5ldUZFQTQ2UWhBOFEwQ3dXbXc?oc=5","source":"igor´sLAB","lang":"zh","date":"2026-10-19"},{"title":"SCSKiller 1.3.0: Shader stuttering should now also disappear on AMD under DirectX 11","url":"https://news.google.com/rss/articles/CBMiggFBVV95cUxQeXVFcUx3LU1jaXJVMmpxRk5XM2MxYWdJaVAtM28wNG5UMTlqSWh5RjFvUEJ0b0tnZGE4S09tUF9tclIzRVRTUk1xZ1FLa1UxdUh2QVRndlp3MktyM1BvX3pmWFFSaENPQmM4dFBLS1VlTHZncm5oSmd2aW5yMzExV0FR?oc=5","source":"igor´sLAB","lang":"en","date":"2026-10-19"},{"title":"SCSKiller: Free Tool Cuts PC Shader Stutter [2026]","url":"https://news.google.com/rss/articles/CBMicEFVX3lxTE90T0NQZmk0UDk3bzJMMUZlUE5XU1N5TTFxSnMtLVBBWjJrOWpySWVPbXdUNDFoQUlyaGkzRjZJX25UUGRFZjlOSGhXdWZ5MlFBZHVzUkUxNFFwU3ZQRThZaHpPYlgwQWZiZEdVeHRoZHc?oc=5","source":"shattered.io","lang":"en","date":"2026-10-07"}],"stale":false,"snapshot_at":"2026-11-10T09:35:25Z","history_start":"2026-09-06"}